Release date
The Ignition release will be released on December 7th 2020
General Notes
We have liftoff! A new fleet of ships awaits you in your ever-expanding quest to conquer the unknown. Spaceship blueprints allow you to customize your ships to your liking, whether they be lightning fast or large enough to haul many metric tons of precious materials. Shipyards have been made available for convenient assembly, but don’t forget to factor in the damage your ships will accrue on their trips across the galaxy…
If your APEX console is stuck in a loading state after the update, please make sure to refresh it once after the update to ensure you got the latest version.
New features
Specialized spaceships
Choose from a plethora of customizable options to build your ultimate armada. Prioritize the engine or reactor to have your items arrive faster or give precedence to the cargo bay in order to ship large bulky materials that were previously a pain to transport. The more complex your vessel becomes, the more you can expect to spend to boldly go where none have yet ventured.
Assembly Required
Once you’ve polished up your blueprints, take them on over to a shipyard to begin immediate construction. Make sure to include all the required materials and observe as your supplies transform into a fully-fledged flightcraft. Shipyards can be implemented by developing them as a planetary project or perhaps you will already find them in unlikely places…
Prepare for Impact
No ship is impervious to the anomalies in space. Micrometeoroids, the heat of atmospheric reentry, gravity, and radiation all pose threats to your fine fleet. Be sure to not skimp on critical defense components that come in the form of whipple shields, heat shields, stability support systems, and radiation plating. You’ll thank yourself later.
Changes
- Made high-tier consumables less expensive all around
- Introduced Advanced Appliances Factory to reduce number of
APF
recipes - Streamlined software by sorting it into three categories (Components, Tools, Systems)
- Added a new software building (Software Engineering) and changed Software Development to a Technician-tier building
- New additions to the software tree:
BAI
,MLI
,IMM
- Removed Rating Algorithm
RA
- If you have it in storage, please contact @molp to have it replaced with
SA
- If you have it in storage, please contact @molp to have it replaced with
-
CNN
,FNN
andRNN
were combined into a single Neural NetworkNN
- If you have any unusable neural networks in storage, please contact @molp to have it replaced with
NN
- If you have any unusable neural networks in storage, please contact @molp to have it replaced with
- Reduced the area cost of some of the larger buildings
- Changed expertise category of
ECA
andEDM
to electronics - Reduced electronic systems MMs (due to cheaper high-tier consumables)
- Several small changes to recipes in the electronics category
- Introduced alternative recipe for
DRF
(shoutout to @Esabab) - Changed
VIT
to Vita Essence (recipe includes new Orchard materialPIB
) - Changed
VG
recipe (removedLIS
, added chemical components) - Slightly reduced
RCO
MM. - Several changes to help underused materials (such as
CA
,I
,DCS
,TA
) - Made
AMM
a basic input material for fermentation processes - Two new resources:
BOR
(mineral) andHEX
(liquid) - We now show the amount of missing fuel for a route
- The population report now has two additional rows to indicate where a change in population originated
Fixes
- We fixed the way how client and server handle flight calculations, so the flight times you see in
SFC
are actually the ones that count once the flight is started - The STL and FTL slider now have a higher fidelity
- Opening
POPID
is now possible even when not owning a store at a given planet - The “screens” menu will no longer be obstructed by buffers