I’m against systems which penalize trading, since trading among people is one of the core gameplay loops.
It will also harm liquidity in the markets, as it is now an expense to post liquidity on the cx. Not only do you have the risk that your order gets frontrun and never filled, it’s an additional cost. It will incentivize people to take liquidity more often, resulting in larger spreads and less healthy markets.
On your points
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It would reduce them, yes
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correct, it likely would. ores and raw materials would suddenly become nearly impossible to stockpile, and those markets would exhibit much stronger supply\demand shocks.
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Disagree, see above.
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I think vertical integration is way, way, way too strong now. You can go from raw materials to endgame finished goods completely internally, bypassing the entire core gameplay loop of trading with other people. I don’t think vertical should be impossible, free choice and all, but IMO trade should be the incentivized path rather than vertical. Most players today exist as mostly vertically integrated companies. Very few are specialists. See this thread to why:
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indeed it would, this is the strongest point in the camp of implementing them
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it would make price convergence substantially slower.