I’d like to point specifically at click-fatigue as the number one reason for burnout of established players. I’ve mentioned this before, but it’s ongoing. I have a ton of passion for PRUN and I think the click-per-action workload being so high is the major source of burnout.
XIT Actions has absolutely saved my life. I’m at 28 bases, and I agree with the sentiment that the game isn’t really playable without PMMG. Others mentioned PMMG, but if you aren’t using XIT Actions to manage your shipping, it’s another order of magnitude improvement.
It’s very similar to what was discussed in this thread: Serialized Contract Commands: An Interrim Solution to the state of Contracts - #5 by Archiel
The OOG auction discord bot means my game looks very different from non-OOG members, but while it simplifies logistics, it adds to the burden of contracts. And it’s a ton of clicks still to modify a contract. You gotta hit save, then dismiss the acknowledgement popup before you hit send, then you get another popup to dismiss. Having extra popup screens when you configure the “conditions” of each part of a contract is a lot of clicks too.
And multi-item contracts are so important to anyone doing ship sales. I know it’s easy to ignore that as a “only 0.1% of players are buying or selling ships”, but it’s also one of the cornerstones of the game and economy.
This is what I do to sell ships, and it’s still rough, even with what I consider an optimal setup:
I really wish dropdowns for mats and users wouldn’t require a click in addition to the text entry. If I copy in the exact username, I still need to click on it in the dropdown for every one of those contracts.
I think a few targeted QOL changes could make a huge difference for a lot of the regular players. I love the game so much, so I have a lot of passion for potential improvements
Meanwhile, please look at XIT Actions if you are feeling the burnout. It takes some spreadsheet chops to set up the json strings, but it’s so worth it.