How governments will work after the politics update

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With Motions, how exactly is the voting handled? (more so with the 1-25 bases) If 2 players are gov and one puts in to say run a program but the oter players is now around how long until this happens? I am guessing there is a timeframe to have votes cast if so how long is that and could that be adjusted by the gov?

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I like the idea of the store front for upkeep stuff, but think it might be better if the gov could list buys like CX and have players fill them as they can in whatever quantitys. Dumping the recived goods into a WAR thats tied to the GOV account. Allowing the elected to use the inputs as needed where ever they are needed.

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Please let the Gov chose the currency of the planet and not tie it to useless stat or location.

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We need a way to inject cash INTO the Gov, without this possibility its a FAIL.

Once the motion is started, it will be in the voting state for 24 hours. Once all votes are in, the voting is closed immediately.

That’s the plan, but it’s not going to make it into the next release.

There are the various fees (production, warehouse, local market) that will rake in cash. We are currently discussing other options as well.

Will the current WAR fee 75-5000 (faction space) change at all? and will the function that one can pump it and dump in money change?

Currently tested on Pallada, i can rent and cancel and rent and each swing takes 2k from me. If this will be left intact then i can live with using it to “pump” in money.

I haven’t caught when this is expected to move from the test server to main, has that need said yet?

Cheers!

I would like to see “La revolution” button more, rather than just two governors.
But that’s also fine. XD

Please dont let highly anticipated features of this update end up like the “recurring contract” button from the CONTD update.

I would not mind if the Update is delayed if it means highly anticipated features get in.
Hope that the details behind the grand that allowed this update don’t cause a deadline and cutting of features.

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@molp will there be a new LEAD category for having a parliament seat?
Will that be tracked like governor-seat on player profile as well?

Not initially, but we’ll add that later

It’ll look like this:
20240521

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How about adding a summary of this thread to the Handbook? Would be nice to have all the knowledge in one place :slight_smile:

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Hey @molp shouldnt this motion pass by now?

It would be great if a motion passes even before all members voted, if the motion received already majority vote.

Motions pass or fail after 24h, or if all votes are in. We don’t check if the missing vote(s) cannot change the outcome.

Possible future feature?

I’m very late to this party, but I’d like to chime in on the discussions on whether governments should source POPI commodities via contracts or via a storefront. Many have commented on the advantages of storefronts, and those that are vocal here seem to clearly prefer this route. I’m not going to repeat their points, most of which I totally agree with, and I think are well worth considering.

However, I’d like to offer a (hopefully) helpful counterpoint here, which is that this shouldn’t be an “either or” decision. That would be like asking “which should we have in PrUn, contracts or CXs?” Both have their place, and there are pros and cons to each. I don’t think many of us would want to play PrUn without any CXs, however, the player contacts add a richness of depth to the trades in PrUn that make the experience so much better.

Likewise, there are disadvantages to the storefront option like there are disadvantages to only trading via the CX. CXs/storefronts are often unreliable because market forces cause prices and availablity to change, often in dramatic and unexpected ways. Likewise, player contracts have advantages that the CXs/storefronts wouldn’t, namely that you can specify due dates and exact quantities due, giving much more flexibility than the CX/storefront. On the CX/storefronts, you can’t simply put an order up and expect that it 100% will be filled, because the markets might change. Another advantage of contracts is that no money is due up front, unlike the CX, where you have to put the money down to make a purchase, and let it just sit there idle and wait for a trade. So governments would have to pay that opportunity cost with the storefront option, and less well-capitalized governments would get hit hard with that, similar to how less well-capitalized companies are less likely to place CX bids because it hits their liquidity too hard.

I’m not saying there are no disadvantages to contracts either (those have been well hashed out in this thread already), but rather that governments should ideally be given the tools for both systems, and let them decide what works best for them. I’d venture to guess we’d see what’s already played out among individual companies in PrUn- that there is no one size fits all approach, and different people have successfully pursued different approaches, making PrUn a more interesting game.

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So - whats the verdict on goverments now that is has been some weeks?

I still think goverments should be able to act like companys, have storage and be able to buy materials on CX, create shipping ads to move material around or buy materials on their planet. The “someone donates and goverment does a payout” does not cut it. I noticed people asking why the payout happens. there is no record of what it was for, besides what the governor put into the motion text…

I hope this system gets some love sooner than later.

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Currently goverments don’t do anything for the governor, and the governor’s company doesn’t recieve any rewards of any kind from the managing director of the company being the governor of a planet(s).

The governor can (and should) pay himself a salary out of collected taxes.

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No no no, a governor should proclaim that they do the job purely out of love for the planet and all its inhabitants, and so they don’t require a salary.

Then they should arrange that all the largest government contracts go to their friends or associated companies, and get large kick-backs from the transactions.

I would expect that someone with “backkicker” in their name would understand this.

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Any of the payouts i have received or sent out as a motion have all been calculated at the current CX ask price.

With it open season on who can fill the needs, there is littler other option currently. I would like to see a GOV setting that either A: allows anyone to fill it. OR B: only appointed contracts can fill (as the game mechanics currently would work with easy enough)

Ultimately i would like to see GOV get its own WAR that contracted sellers can deposit items into, from there any GOV member could move the items to the needed POPI without a motion. A motion would be required to sell off items stocked in the WAR.

Something i have noticed when i moved off a planet, was that i was locked out of filling the COGC needs even though i has the inputs in a WAR on planet…
Thought that was supposed to be changed with the Politics update… although i didn’t put that explicitly in my notes from the Aug 7, 23 live update talk so i may be miss remembering it.