1
With Motions, how exactly is the voting handled? (more so with the 1-25 bases) If 2 players are gov and one puts in to say run a program but the oter players is now around how long until this happens? I am guessing there is a timeframe to have votes cast if so how long is that and could that be adjusted by the gov?
2
I like the idea of the store front for upkeep stuff, but think it might be better if the gov could list buys like CX and have players fill them as they can in whatever quantitys. Dumping the recived goods into a WAR thats tied to the GOV account. Allowing the elected to use the inputs as needed where ever they are needed.
3
Please let the Gov chose the currency of the planet and not tie it to useless stat or location.
4
We need a way to inject cash INTO the Gov, without this possibility its a FAIL.
Will the current WAR fee 75-5000 (faction space) change at all? and will the function that one can pump it and dump in money change?
Currently tested on Pallada, i can rent and cancel and rent and each swing takes 2k from me. If this will be left intact then i can live with using it to âpumpâ in money.
I havenât caught when this is expected to move from the test server to main, has that need said yet?
Please dont let highly anticipated features of this update end up like the ârecurring contractâ button from the CONTD update.
I would not mind if the Update is delayed if it means highly anticipated features get in.
Hope that the details behind the grand that allowed this update donât cause a deadline and cutting of features.
Iâm very late to this party, but Iâd like to chime in on the discussions on whether governments should source POPI commodities via contracts or via a storefront. Many have commented on the advantages of storefronts, and those that are vocal here seem to clearly prefer this route. Iâm not going to repeat their points, most of which I totally agree with, and I think are well worth considering.
However, Iâd like to offer a (hopefully) helpful counterpoint here, which is that this shouldnât be an âeither orâ decision. That would be like asking âwhich should we have in PrUn, contracts or CXs?â Both have their place, and there are pros and cons to each. I donât think many of us would want to play PrUn without any CXs, however, the player contacts add a richness of depth to the trades in PrUn that make the experience so much better.
Likewise, there are disadvantages to the storefront option like there are disadvantages to only trading via the CX. CXs/storefronts are often unreliable because market forces cause prices and availablity to change, often in dramatic and unexpected ways. Likewise, player contracts have advantages that the CXs/storefronts wouldnât, namely that you can specify due dates and exact quantities due, giving much more flexibility than the CX/storefront. On the CX/storefronts, you canât simply put an order up and expect that it 100% will be filled, because the markets might change. Another advantage of contracts is that no money is due up front, unlike the CX, where you have to put the money down to make a purchase, and let it just sit there idle and wait for a trade. So governments would have to pay that opportunity cost with the storefront option, and less well-capitalized governments would get hit hard with that, similar to how less well-capitalized companies are less likely to place CX bids because it hits their liquidity too hard.
Iâm not saying there are no disadvantages to contracts either (those have been well hashed out in this thread already), but rather that governments should ideally be given the tools for both systems, and let them decide what works best for them. Iâd venture to guess weâd see whatâs already played out among individual companies in PrUn- that there is no one size fits all approach, and different people have successfully pursued different approaches, making PrUn a more interesting game.
So - whats the verdict on goverments now that is has been some weeks?
I still think goverments should be able to act like companys, have storage and be able to buy materials on CX, create shipping ads to move material around or buy materials on their planet. The âsomeone donates and goverment does a payoutâ does not cut it. I noticed people asking why the payout happens. there is no record of what it was for, besides what the governor put into the motion textâŚ
I hope this system gets some love sooner than later.
Currently goverments donât do anything for the governor, and the governorâs company doesnât recieve any rewards of any kind from the managing director of the company being the governor of a planet(s).
No no no, a governor should proclaim that they do the job purely out of love for the planet and all its inhabitants, and so they donât require a salary.
Then they should arrange that all the largest government contracts go to their friends or associated companies, and get large kick-backs from the transactions.
I would expect that someone with âbackkickerâ in their name would understand this.
Any of the payouts i have received or sent out as a motion have all been calculated at the current CX ask price.
With it open season on who can fill the needs, there is littler other option currently. I would like to see a GOV setting that either A: allows anyone to fill it. OR B: only appointed contracts can fill (as the game mechanics currently would work with easy enough)
Ultimately i would like to see GOV get its own WAR that contracted sellers can deposit items into, from there any GOV member could move the items to the needed POPI without a motion. A motion would be required to sell off items stocked in the WAR.
Something i have noticed when i moved off a planet, was that i was locked out of filling the COGC needs even though i has the inputs in a WAR on planetâŚ
Thought that was supposed to be changed with the Politics update⌠although i didnât put that explicitly in my notes from the Aug 7, 23 live update talk so i may be miss remembering it.