I have noticed that we are a week and half in and the orbits of various planets/stations haven’t moved much relative to each other. I’m not sure if the simulation slowed down, but at this pace I expect that many planets will be opposite the CX with really bad flight times for two weeks or more. Due to current STL flight mechanics, this will mean either 1 day (or more) flights for in system travel to the CX, or using a lot of fuel to cut down travel times. This is going to be a major problem for some planets, where getting to and from the CX will cost a lot of fuel.
Besides the obvious ongoing frustration this will cause for players on these planets, I think it will be even more of a problem for new players. There is no way for a player to know when they are picking a starter planet that it is an inopportune cycle of their orbit. It is more or less mandatory that new players make at least one flight to and from the CX due to limited starting consumables, and if this flight takes a day or more it could cause new players serious grief.