I have been playing for a month now and I really love this game. I do have concerns about how the economy is faring at this moment though. I think that one of the big problems is that there seems to be no impetus for anyone to advance to the higher tech levels, or at least, to share that tech. At this point I know that the more established players are making stuff with Scientists and Engineers, but yet you do not see any of those products on the market. For someone coming into the game more recently, it is rather disheartening. I have found ways to thrive in this situation, however it involves spamming large quantities of low level buildings until I fill my base completely, and trading/working for other players in order to make up the gap…not my ideal play style.
You have made a lot of really cool stuff, and no one can really use it! Since you plan to go the MMO route long term, it’s important that new and old players can coexist. This is just my two cents, but I’d also like to offer some suggestions.
Perhaps find a way to penalize the macro approach. You could penalize buildings of the same type on the same base. The way I envision it, it would be a small increase for the first 2 or 3 buildings of the same type, but then scale dramatically up with more copies. Don’t make it impossible, just make it not optimal.
Another idea is a bracketed tax system like you have in many real world governments. This would make it easy for the new company since they pay very little, and make it less possible for the well established players to completely roll over everyone.
Finally I would like to observe that the tariffs system that you already have on the roadmap would probably help the economic situation a lot, because the trading abuse that is occurring right now would be less lucrative.
Thanks for listening, hope you find this helpful.